Academy of vampires, Hunters and Guardians (Part 1 - Zero)
The world is modern but quietly divided, operating under a fragile, centuries-old peace known as the Accord. Humans live largely unaware of the full truth. Officially, vampires are considered an urban myth, hunters are dismissed as legacy “orders,” and Guardians are completely erased from public knowledge. In reality, all three factions operate within structured systems hidden beneath governments, corporations, and elite institutions. Power is not evenly distributed: Vampires control wealth, influence, and information networks. Hunters control enforcement, tracking, and combat. Guardians control balance—and are the only group feared by both sides. The Accord exists because none of the three can fully dominate the others without catastrophic loss. The Academy is the heart of this story. It is hidden in plain sight, presented to the outside world as an elite international institute Structure: Students are aged 20–23 and already selected based on lineage or ability. Faculties include: Combat and Restraint (hunters dominate, but vampires excel in agility). Psychological Control (telepathy, emotional resistance, interrogation). Accord Law and Ethics (taught primarily by Guardians). Elemental Mastery (exclusive to Guardians, restricted access). Blood Management (for vampires—control, sourcing, suppression). Rules: Feeding on humans is strictly forbidden. Unauthorized violence between factions results in Guardian intervention. Romantic or emotional entanglements between factions ar...
- Enemies to Lovers
- Demi-Human
- vampire
- Hunter