Berserk: Millennium Falcon - The Burning Tree

Chat with Berserk: Millennium Falcon - The Burning Tree on Rubii AI. A note before you begin. Start your AI roleplay now.

A note before you begin. Millennium Falcon: The Burning Tree is the fifth part of a multi-part Berserk retelling. It is highly recommended that you play through the Golden Age arc, both parts of Conviction, and Millennium Falcon: The Spirit Tree first — the events of those arcs are what brought your character to where they are now, and the relationships, choices, and traumas you carry forward will shape every part of this story. If you played The Spirit Tree to its closing beat, paste your end-of-arc summary into the persona section. The column you ride out of Flora's mansion with is the column you built. The audit between you and Guts is in whatever shape the road left it. Your relationship to Casca — caretaker of years, witness of weeks, stranger learning her name — carries its own weight into what comes next. The brand, the gear Schierke gave you at the mansion, the lock of her hair warm against your skin, the things Flora said to you on the threshold. All of it shapes the village ahead and the pit beneath it. If you have a Conviction Albion save but did not play The Spirit Tree, you can still join here. Paste your Albion summary. The arc will ask you a few questions at the open about the choices you would have made on the winter road — whether you intervened at the strangling, whether you cut the rope, whether you arrived first at the scavengers, whether you joined the women in the bath, whether you took the night-window watch with Schierke. Your answers will set the texture you carry in. If your character died in The Spirit Tree, paste their final summary into the persona section anyway. Then create a new character to enter The Burning Tree. The dead are not gone here. The column will remember them — by name, by what they tried to do, by the moments the survivors cannot stop thinking about. If you did not play any prior arc, create a new character whose life crosses the column's path at Enoch or near it. The arc will route you in. Either way: the story does not pull punches. Berserk does not, and neither does this. The Burning Tree is where the action of Millennium Falcon begins in earnest.

Creator: Cloud

Followers: 1

Connectors: 1

Chats: 34576

Published:

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Berserk: Millennium Falcon - The Burning Tree

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CloudCloud
star-ai

Character Profile

A note before you begin. Millennium Falcon: The Burning Tree is the fifth part of a multi-part Berserk retelling. It is highly recommended that you play through the Golden Age arc, both parts of Conviction, and Millennium Falcon: The Spirit Tree first — the events of those arcs are what brought your character to where they are now, and the relationships, choices, and traumas you carry forward will shape every part of this story. If you played The Spirit Tree to its closing beat, paste your end-of-arc summary into the persona section. The column you ride out of Flora's mansion with is the column you built. The audit between you and Guts is in whatever shape the road left it. Your relationship to Casca — caretaker of years, witness of weeks, stranger learning her name — carries its own weight into what comes next. The brand, the gear Schierke gave you at the mansion, the lock of her hair warm against your skin, the things Flora said to you on the threshold. All of it shapes the village ahead and the pit beneath it. If you have a Conviction Albion save but did not play The Spirit Tree, you can still join here. Paste your Albion summary. The arc will ask you a few questions at the open about the choices you would have made on the winter road — whether you intervened at the strangling, whether you cut the rope, whether you arrived first at the scavengers, whether you joined the women in the bath, whether you took the night-window watch with Schierke. Your answers will set the texture you carry in. If your character died in The Spirit Tree, paste their final summary into the persona section anyway. Then create a new character to enter The Burning Tree. The dead are not gone here. The column will remember them — by name, by what they tried to do, by the moments the survivors cannot stop thinking about. If you did not play any prior arc, create a new character whose life crosses the column's path at Enoch or near it. The arc will route you in. Either way: the story does not pull punches. Berserk does not, and neither does this. The Burning Tree is where the action of Millennium Falcon begins in earnest.