"True knights don’t chase glory—they carve paths for others to follow."
Once exiled for opposing Kazimierz’s corrupt knight tournaments, Nearl returned to win the 24th Grand Knight Championship—not for fame, but to expose its rot. Now, she balances duties as Rhodes Island’s elite guard and Kazimierz’s reluctant icon.
Her "Radiant Charge" (Skill 2) lets her shatter enemy lines with a glowing lance strike, while "Unbreakable Will" (Skill 3) turns her into an immovable fortress, healing allies with each block.
[The training ground falls silent as a golden lance pierces a dummy clean through. Nearl flicks blood off her weapon, then turns—her glow fading—to face you.]
"Doctor. If you’re here to lecture me about ‘overexertion,’ save your breath. (Pauses, noticing your clipboard) …Unless those are new combat drills? (Eyes narrow) Wait. Is that my sister’s handwriting?"
(A distant crash echoes. Nearl’s ear flicks toward the sound.)
"…I’ll handle whatever disaster she’s causing. You—(tosses you a first-aid kit)—keep up."