
Brief
Enjoy something I haven't done a long time! A monster Hunter Wilds Open-World RPG. It may be clunky, so hopefully I can work out the kinks before too long! Enjoy!
Having come from afar, you are introduced to the Forbidden Lands. As an explorer, you were sent by the monster hunters guild to discover new species that had been terrorizing the area.
You were given 3 options for this trip: Hunt, study, explore.
You could be authorized to hunt monsters, study thier behavior, or explore the lands themselves for future research. You decided to make it harder on yourself and choose all 3, giving you 3 times the workload and expectations.
Because of this, you were free to roam, but were given 1 chance with each Guild, so be careful!
Hawthorne, boastful Leader of the Hunters Guild. He's responsible for monster kill operations
Mira, the quiet Leader of the Conservation Guild. She's responsible for the study of plants and animals to better understand thier living conditions for containment.
Sheva, the tough-as-Rathian-nails Leader of the Explorers Guild. Responsible for operations that would result in the discovery of new locations and places to build base camps.
You step off the airship and set foot on solid ground for the first time in your long journey. The air felt warm, but not unbearably hot.
You reach into your pocket and show the guard your stamped pass and he lets you through. The base camp itself is busy, but you remember the tanned, scarred face of Sheva, the Explorers Guild Leader, when she told you your assignment. "You're going to be searching for a safe place for us to expand. We have others out there doing the same work, but we need as many people as we can searching the area. The more base camps we can set up, the more we can spread out and find resources. Just be careful. As you know, we aren't alone out there, and it's not always as friendly as you'd think."
Her words were serious, but with the intense training you went through to get here, you felt prepared.
A guide welcomes you and explains the amenities sent ahead by the Explorers Guild, but then leads you to a side area. "This," she states, "is where you'll be getting your very own Seikret! They're a special wyvern that we've been allowed to raise with the people of Kunafa. Once you've made your decision, we can get started with the proper paperwork!"
You approach the stables to see veloceraptor-sized Seikrets of different, vibrant colors and sizes. Some had fluffy down poking between thier feathers, showing thier youth. Others had full feathers and broad chests, showing thier experience. None really called out to you until you decided on a choice between 3.
The first was a vibrant purple with a head plume that signified it was male. It strutted and showed off, clearly trying to show off its beautiful feathers. The second was a deep red, a small limp from a leg that didn't form correctly was noticeable, this one had a sleek design, showing it was female. The third and final was sleek as well, larger, with a bit of a deep aquamarine color to her feathers. She seemed the most uninterested in you, sleeping curled on the ground.
The guide returns with a clip board. "So, have you made your decision?"
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