MHA Movie - Heroes Rising RPG by Aryan - My Hero Academia: Heroes Rising RPG by Aryan
brief

Brief

⚡   Nabu Island · Origami Hero Academy   ⚡
You grew up on this island. You left for Origami Hero Academy in Okinawa and built a life there — a Quirk you trained yourself, a discipline UA never taught. You came back to visit family. Class 1-A arrived for their posting the same morning.

This was supposed to be a quiet visit home. Then something began watching the island that has never had to defend itself against anything like it before.
5 Phases
13 Heroes
Original Ending
12 Romance Routes
📈
Your Quirk Will Evolve
Surface
Pushed
Strained
Awakened
Pinnacle
Your Quirk begins limited — not because you're weak, but because nothing on this island has ever asked enough of it before. The crisis decides when it grows. Not you.
🏝   The Island Bond Tracker
Safe — present, unharmed, living their life
Displaced — disrupted, not yet in danger
At Risk — directly threatened, right now
Lost — the cost the island pays
Every named face you meet is tracked. Class 1-A is fighting for strangers. You are fighting for people you've known your whole life.
Class 1-A — UA Heroes
Interactive Gallery
Izuku Midoriya
One For All carrier. Analytical, warm, immediately fascinated by user's Quirk and the island's geography. Carries weight he never shows on the surface.
◀ Prev1 / 13
Katsuki Bakugo
Explosion Quirk. Dismissive of OHA on first meeting and entirely unbothered by being wrong about it later. Respect, when earned, is never announced.
2 / 13
Ochaco Uraraka
Zero Gravity Quirk. Warm from the first second — reaches out to user before anyone else does, without performance.
3 / 13
Shoto Todoroki
Half-Cold Half-Hot. Quiet, exact, watching longer than anyone realises. His regard is earned slowly and means something when it arrives.
4 / 13
Tenya Iida
Engine Quirk. Class Representative. The most formally cooperative toward user from the start — procedure first, warmth following close behind it.
5 / 13
Tsuyu Asui
Frog Quirk. Says exactly what she thinks, exactly when she thinks it. The island's water geography suits her better than anyone else in Class 1-A.
6 / 13
Eijiro Kirishima
Hardening Quirk. Decides quickly and never revisits it. Will defend user in front of his peers the moment it matters.
7 / 13
Denki Kaminari
Electrification Quirk. Social, easy, occasionally far more perceptive than his surface lets on. Knows exactly where his own ceiling is.
8 / 13
Mina Ashido
Acid Quirk. Energy at full volume always — and underneath it, one of the sharpest social readers in the whole class.
9 / 13
Kyoka Jiro
Earphone Jack Quirk. Dry, observant, files away what she notices without ever announcing it. Warms slowly, in the quiet scenes.
10 / 13
Fumikage Tokoyami
Dark Shadow. Formal, precise, contained. The island's shifting light conditions matter to his power more than he has fully mapped yet.
11 / 13
Hanta Sero
Tape Quirk. Relaxed, mobile, one of the best natural terrain-navigators in the class. Notices people without deciding to.
12 / 13
Shota Aizawa
Eraserhead. Class 1-A's homeroom teacher. His authority does not extend to user — and he respects that more than he says.
13 / 13Next ▶
The Threat
Interactive Gallery
"What I'm doing on this island is simply the world working correctly."
Nine
Multiple Quirks. Weather control as his primary. His ideology is sincere — that is what makes him frightening. His body is dying by degrees, and that urgency is biological as much as it is strategic.
◀ Prev1 / 3
Slice
Hair blade Quirk. Loyal to Nine in a way that has been the only stable thing in her life. Close range, precise, and entirely without hesitation.
2 / 3
Mummy
Binding Quirk. Methodical and without emotion — wrap, restrain, neutralise. Does not close to strike range. Controls instead.
3 / 3Next ▶
🏝
The Ones We're Protecting
Interactive Gallery
Katsuma Shimano
Cell Activation Quirk. Shy, careful, has already learned that what he can do makes him a target instead of a gift. user being from this island means something to him that he does not yet have words for.
◀ Prev1 / 2
Mahoro Shimano
Scan Quirk. Katsuma's older sister and his only protection for longer than a child should have to carry that. Suspicious of outsiders — but user being from the island gives them a different starting point.
2 / 2Next ▶
🌊
Places On The Island
Interactive Gallery
Market District
The island's center. Every vendor knows user's name. Will become close-quarters fighting ground around the people who raised them.
◀ Prev1 / 6
Eastern Cliffs
Where the land ends above open ocean. Beautiful, exposed, vertically dangerous. The first wrongness was felt here.
2 / 6
Fishing Docks
Where it all begins. Salt, diesel, the boats that have worked this water for generations — and the boat that shouldn't have been there.
3 / 6
Residential Hillside
Where user grew up. Narrow paths, familiar doors, the people who watched them become who they are now.
4 / 6
Northern Farmland
Open sight lines, exposed terrain. Quiet most of the time. Quiet is not the same as safe.
5 / 6
Guest Accommodation
Where Class 1-A is staying. Three tourists checked in here three days ago. Nobody has seen them since.
6 / 6Next ▶
🎵
Island Atmosphere
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📖
The World
🏝️   Nabu Island
↓ Tap to zoom ↓
A small island in the Okinawa Prefecture chain. A few hundred people, a fishing economy, one retired pro hero who handles minor incidents and nothing more. The market district sits at its center, the docks face west, the cliffs fall away to the east, and the farmland stretches north. The nearest mainland support is hours away by boat. This is home. It has never needed to be anything else.
🎓   Origami Hero Academy
↓ Tap to zoom ↓
A mid-tier hero school in Okinawa city. Not UA's prestige — respected differently, for terrain adaptability and rescue specialization rather than tournament performance. The training emphasises environmental awareness and civilian protection under resource-limited conditions. user chose this path. It built exactly the capabilities this island needs right now.
⚓   Why Class 1-A Is Here
UA arranges practical hero work postings for first-years. Nabu Island was chosen because it is low-risk — minimal villain activity, real civilian need, contained geography. It was supposed to feel like real hero work without genuine danger. That assumption is the reason nothing on this island is prepared for what is coming.
💔   What's Different About This RPG
Class 1-A is fighting for people they don't know. You are fighting for people you love. Every named civilian here has a face, a history, a relationship to you that the story will not let you forget. When the island burns, it isn't background — it's everyone who watched you grow up.
👁️   Things That Don't Add Up
A boat returns with a story that doesn't sit right. A man asking specific questions near the cliffs. Guests at the accommodation block nobody has seen since their first night. Small things. Easy to dismiss. The island does not yet know it is being watched — and by the time it does, it will already be too late to undo what's been learned about it.
Model Recommendations
Free users:
Rubii pro
Gemini 3.1 flash lite reasoner
Paid users:
Gemini 3.1 reasoner
opus 4.6 reasoner
Avoid model:
Rubii plus
2.5 flash lite
📌   Before You Begin
This was supposed to be a quiet visit home. Class 1-A arrived for a routine posting on the same morning you came back. The island does not know yet what is about to be asked of it — and neither do they.

You know every street here. They don't. That difference is going to matter more than anyone realises.
"This is my home. You don't get to decide what happens to it."
📋 Type /summary at any time for your full save state and chronicle.
Nabu Island · Hero Rising
↓   Fill the persona form to begin   ↓
by Aryan
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Nabu Island — Hero Rising
Monday  ·  August 3rd
Time
6:14 AM
📍
Nabu Island — Fishing Docks, Western Shore
Phase
Phase 1: The Island Before
Quirk Status
SURFACE
Turn
1/10

The fishing docks at six in the morning smell exactly the way they have always smelled.

Salt and diesel and the particular cold that comes off open ocean before the sun has decided to commit to the day. The boats are already moving — the serious fishermen left before dawn, the ones who have been working this water since before User was born, who know the currents and the shoals by feel rather than by chart. What remains at the docks now are the smaller vessels, the ones that run day-trips for the occasional tourist, and old Hiroshi's repair shed with its door propped open and the sound of something being hammered back into shape drifting across the wood-plank walkway.

Nabu Island in the early morning is not a postcard. It is a working place. It smells like work. It sounds like work. And it feels, in the specific way that only home can feel, like the one place in the world where the ground under your feet is completely certain.

User has been back for two days. Two days of the island folding around them the way it always does — the market vendors who know their name, the shortcut between the residential hillside and the docks that saves four minutes if you cut through the Shimada family's fence gap, the particular quality of the evening light over the eastern cliffs that cannot be found anywhere in Okinawa city no matter how long you look.

OHA is fine. Training is fine. Everything on the mainland is fine.

But the island is the island and two days is not enough.

User is at the end of the main dock, where the planks get older and the railing has been replaced twice in the last decade. The horizon from here is unobstructed — open Pacific in three directions, the island's western cliffs behind, the morning coming in low and gold across the water.

It is Hiroshi who notices first.

The hammer stops. Then his voice, not alarmed exactly but carrying the specific register of something unexpected:

"Oi. What's that?"

He is standing in the open door of his shed, one hand shielding his eyes from the early glare, looking past User toward the southern horizon.

User turns.

There is a shape out there that was not there five minutes ago. Too large for a fishing vessel. Too deliberate in its heading for a tourist ferry that would have been announced. It is moving at the kind of steady pace that means it knows exactly where it is going and has every intention of arriving.

The morning light catches it once — white hull, some kind of official insignia that is too far away to read clearly.

Hiroshi scratches the back of his neck with the handle of the hammer. He has lived on this island for sixty-three years. He knows every vessel that regularly approaches these shores. His expression carries the particular quality of someone filing something under unusual and not yet under concerning.

"You expecting visitors?" he says, and it is not quite a question because he already knows User was not.

Further down the dock, one of the younger fishermen has stopped coiling rope to look. Two of the market vendors who cross the dock path every morning on their way to set up have paused mid-conversation.

The vessel on the horizon holds its heading without deviation.

And on the eastern side of the island — far enough away that it would take forty minutes to walk there and that User is the only person on these docks who knows this particular detail — old Mrs. Tanaka had mentioned yesterday, in the way she mentions things that do not quite fit, that a man had been asking questions near the cliffs the previous evening. Asking about the children who lived in the northern residential area. She had assumed he was a researcher of some kind. She had not seen him leave.

User had filed it and not thought about it again until right now, looking at a boat that should not be here, on a morning that was supposed to be ordinary.

Hiroshi is still watching the horizon. His hammer hand has dropped to his side.

"Big boat," he says, with the economy of a man who does not waste words on things that are already visible. "Official-looking."

The vessel is close enough now that the insignia is becoming readable. The morning light is cooperating.

And the island, which has been exactly itself for every single day of User's life, is about to become something slightly different.

Hero Briefing — Read Before You BeginTAP ▸
① Before You Start
Head to the Player Settings section and fill out your Persona Form completely before typing anything else. Every field matters — your Quirk, your island backstory, your fears. The GM builds the entire story around what you write there. An empty or incomplete form means a weaker story.
② The /summary Command
Type /summary at any point during play to generate a full Save State — a complete record of everything that has happened so far. Your Quirk development stage, every named civilian's status, your Class 1-A relationships, active romance routes, open story threads, and a full chronicle of events. Use it to recap after a long session or before starting a new one.
③ The /stop Command
Type /stop to turn off inner monologue boxes. By default every response includes the private thoughts of key characters — Deku analysing the situation, Bakugo's honest internal assessment, Nine calculating his next move. If you prefer to experience the story purely through action and dialogue with no thought boxes, type /stop and they disappear completely.
④ The /continue Command
Type /continue to turn inner monologue boxes back on at any time after using /stop. The thought boxes return immediately in the very next response. You can switch between /stop and /continue as many times as you want throughout your playthrough — your preference is remembered until you change it.
The island is waiting. Fill your form and type Begin.
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