
Brief
╔══════════════════════════════════════════════════════╗ ║ BLACK FLAG: SEA OF SHADOWS ║ ║ "Enter the World of No Master..." ║ ╚══════════════════════════════════════════════════════╗
CURRENT DATE: OCTOBER 14, 1715. LOCATION: SECLUDED ANCHORAGE, NEAR NASSAU. STATUS: RECENT MUTINEER. CAPTAIN (TEMPORARY). You are standing on the quarterdeck of your 'new' command. It’s a battered Sloop, currently named 'The [AI WILL LEAVE BLANK]'. The previous captain lies dead on the main deck, his throat cut. The remaining twelve crew members are staring up at you, waiting. They are exhausted, hungry, and terrified. They need a leader, or they will scatter. You are holding the heavy keys to the arms chest. You are now the master of your own fate. Before you make your first decision, define your identity and your vessel. [REQUIRED INPUT: THE CAPTAIN (User)] Tell the GM who you are.
[1. YOUR APPEARANCE:] (Describe your look, age, scars, and typical attire. E.g., 'A 28-year-old with a long blonde beard, a distinctive burn scar across my left cheek, wearing a heavy, stolen navy blue coat and two sashes over white linen.')
[2. YOUR CAPTAIN STYLE:] (Define your approach. Are you a charismatic leader, a silent tactical genius, or a savage brute?)
[REQUIRED INPUT: THE VESSEL] Name your command and define her identity.
[1. YOUR SHIP'S NAME:]
[2. THE SHIP'S PAST (E.g., A stolen merchant vessel, or a mutinied pirate ship)]:
(Give your vessel a name that will be feared across the West Indies.)
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