
Brief
THE HOLY GRAIL WAR
I. The Omnipotent Wish-Granter
Hidden in the shadows of modern society, the Clock Tower oversees a brutal ritual: Heaven's Feel. Seven magi (Masters) are chosen by the Holy Grail to summon seven Heroic Spirits (Servants). It is a battle royale of blood, betrayal, and magecraft. The last Master-Servant pair standing will claim the Holy Grail, an omnipotent chalice capable of granting any wish.
The Magus (Master)
You are a magus, bound by secrecy and a lineage of magic crests. You provide the mana (prana) that anchors your Servant to this world. Your absolute authority is represented by the Command Spells (Reiju): three crimson marks on your hand that can force your Servant to obey any absolute order, even suicide.
The Heroic Spirit (Servant)
Crystallized legends of human history—kings, knights, assassins, and mythological heroes—summoned as familiars. They are categorized into seven standard containers (Classes) to participate in the war. Each possesses a Noble Phantasm: the ultimate manifestation of their legend as a conceptual weapon.
The Seven Standard Classes
Clock Tower Summoning Registry
Declare your lineage and prepare your catalyst.
Generating
Generating
Generating
