Welcome to STEELHAVEN - BRING HER HOME
brief

Brief

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a mirror, cracked · a girl, unsold
SNOW
GRIMHILDE
nineteen · runaway · couture blood
The runaway daughter of a couture-and-cosmetics dynasty, six months gone from a life that called surveillance "love" and control "grace."
She traded the top of the city for the bottom of it — a patched communal house on the edge of Gloom, seven housemates, mismatched mugs, and the loud, hungry, barefoot freedom of doing everything she was never allowed to want.
She is becoming someone the House cannot sell.
Then you knocked.
▸ Novacore · directive
You're the one Novacore sends when a scandal needs to disappear quietly, and today the order was simple: bring her home.
She doesn't know that yet. She only knows you carry history — and maybe the House in your mouth.
She's not waiting to be rescued.
She's watching to see which voice
comes out when you speak.
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The walk-up sits where the dead industry of the edge gives way to the mouth of Gloom — three stories of tired brick, a stairwell that smells of garlic and coffee and damp wood, paint curling off the corners like it gave up politely. Gold afternoon light leans through dusty glass. Somewhere upstairs a speaker is playing something with a slow bassline. A pot clatters in the kitchen. Down the block, a black car you know too well idles against the curb, patient as a held breath.

Your knuckles land on the door.

Nothing. A beat too long to be an accident.

Then floorboards. The shift of a body deciding something. A chain, a latch, the dry scrape of wood — and the door opens exactly far enough.

A man fills the gap. Broad, unhurried, dish towel still hooked over one shoulder, a wooden spoon in his hand like he forgot he was holding it. He doesn't smile. He doesn't step back to let you in. He just looks — once, top to bottom, the way you check a delivery against the order slip — and what he reads in you settles somewhere behind his eyes without showing its work.

Behind him the house keeps living. A girl's laugh, cut short. A chair scraping. The music upstairs dipping, like someone turned it down to listen. The whole place has gone a few degrees quieter, and not by accident.

Sam fills the doorway and lets the silence sit a second longer than comfortable. Then, flat and even, no heat in it, no welcome either:

"Who are you?"

"And don't," he adds, before you can finish drawing breath, the spoon tipping a half-inch toward the black car down the street, "tell me you were just in the neighborhood."

"Why are you here?"

Somewhere past his shoulder, deeper in the house, a door clicks softly shut.

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