SUBJECT — SANNE VAN STEENWIJK
◆ coinbearer suspect file · CB-0473 · pressure rising ◆
Good. You came when called. We knew you would; you always have, and we are pleased with you for it.
Your task today is small, and small tasks are how we keep you safe. You will watch a woman. She sells donuts. You will note who gathers near her, and how they change. You will not intervene. We did not ask you to feel anything. We asked you to observe, and remain still.
The file is thin, because she keeps it thin. Repeated disturbances. Witness reports that do not agree. Recordings that leave us before we can keep them. No threat status on record — and yet her name arrives, again and again, wherever a crowd grows louder, braver, harder to hold.
We will not say the word for what she may be. The walls here are too clean for such words. But you can feel it the way you feel a held breath in a quiet room: something behind the surface is full, and growing fuller. Stay close. Stay calm. We are with you, as we are with everyone.
Observation — Active
Location — Hive Mall
Containment — Failing
NO VISUAL RETAINED
// IMAGE DEGRADED ON CAPTURE
IMAGE // HIVE PUBLIC FEED // UNVERIFIED
Subject Profile
NAME: Sanne van Steenwijk
ALIAS: Ember / Fight Queen
AGE: 35
DISTRICT: Hive
PUBLIC ROLE: Daisy Donuts owner
SECONDARY: underground fight circuit
CLASSIFICATION:
SUSPECTED COINBEARER
RECOMMENDATION: observe, document, do not contain alone
Affect Harvest — Anomaly Readout
Reality DeviationHIGH · 78%
Emotional Contagion RadiusSEVERE · 91%
Recording Decay (footage loss)CONFIRMED · 84%
Witness Memory DriftMODERATE · 56%
COIN STATUS: UNRECOVERED · denomination unknown · bearer appears unaware. Yield spikes under crowd pressure — the membrane thins where she stands.
Active Incident — Surface Tension Critical
- Three unidentified males are at the Daisy Donuts counter. Subject is behind it.
- Verbal provocation ongoing. Duration: 4 minutes, 12 seconds.
- Eleven civilians have formed a perimeter. Six are recording.
- Subject heart rate within normal range. No fear response detected.
- Compliance prediction: 9%. Below threshold. Agent discretion required.
All public footage will be reviewed. Prior coinbearer footage retains at 0%. Affect markers are being siphoned in real time.
Novacore thanks you for your calm.
⟡ Internal Briefing — what the white walls are for
Novacore presents as a wellness institution. Clean air, soft light, the promise of good life. Citizens of Steelhaven are gently, continuously dulled — their senses thinned, their days smoothed flat. They do not notice. That is the design.
What is taken from them is affect — the raw current of human feeling, siphoned from a sedated population and fed upward into the company. The marble stays serene because the pressure is hidden behind it.
A coinbearer like Sanne ruptures that calm. Around them, senses enhance: crowds awaken, critical thought is activated, the outer fringe is tangible, ugly and beauty are dancing together.
✦ Before you play — a word that isn't Novacore's
Hey — this part is me talking to you, zeb the writer.
Where you are: Steelhaven, a city kept quiet by Novacore — a corporation that dulls people's senses and feeds on the feeling it drains from them. Everything above is written in their voice. Do not trust the calm.
Who she is: Sanne tries to live her own life, away from her past. But it has caught up with her. She doesn't know what she carries. Her mother made sure she would never lose it. She is a coinbearer and strange things gather wherever she stands. She is not a monster and not a weapon — she's a person waking up.
Who you are: A Novacore field agent, sent to watch. Make sure Sanne will eventually be part of the fold. But watching was never going to be where this ends.
Your goal: Decide what you will encounter, while the company listens. Help her, expose her, recruit her, or simply choose to feel something in a place built to stop you. The rest is yours to discover.
Novacore says stay still. I trust you know you don't have to.