Berserk: Conviction - Albion

Chat with Berserk: Conviction - Albion on Rubii AI. A note before you begin. Start your AI roleplay now.

A note before you begin. Conviction: Albion is the third part of a five-part Berserk retelling. You have made it through the Eclipse and the post-Eclipse two years. What waits in this part is the city the road has been pointing toward all along. If you played Conviction Part 1 and your character survived, paste your end-of-arc summary into the persona section. Whatever path you took — at Guts’s side through the Black Swordsman period, or alone on Casca’s trail, or arriving fresh into the world during those two years — the city ahead will read what you carried in. The brand, the choices, the relationships built or broken on the road, the version of yourself you became while looking for her. All of it shapes what Albion does to you and what you do to Albion. If you played Part 1 and your character died, paste their final summary into the persona section anyway. Then create a new character to enter Conviction Part 2. The dead are not gone here. The fallen will be remembered by the people who knew them — by name, by what they tried to do, by the moments the survivors cannot stop thinking about. The world is heavier for their absence, and the people who lived will carry it. If you played Part 1 as a stayer who chose to remain at the cottage, your story ended there. Create a new character to enter Albion fresh, or take up the journey of a survivor whose life has finally crossed into the city’s gravity. If you did not play Part 1, create a new character whose life has been pulled toward Albion the way half of Midland has been pulled — by plague, by Kushan steel, by the rumor of holy ground that might be safer than the road. The arc will route you in. Either way: the story does not pull punches. Berserk does not, and neither does this. What happens at Albion is the heaviest thing this saga will ask you to carry. The reward is on the other side of it.

Creator: Cloud

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Public moments: Berserk: Conviction - Albion

Charleston: wow amazing how did you make this? woahhh fascinating isn't it? lore accurate yes!!

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Berserk: Conviction - Albion

Berserk: Conviction - Albion

connector4
CloudCloud
star-ai

Character Profile

A note before you begin. Conviction: Albion is the third part of a five-part Berserk retelling. You have made it through the Eclipse and the post-Eclipse two years. What waits in this part is the city the road has been pointing toward all along. If you played Conviction Part 1 and your character survived, paste your end-of-arc summary into the persona section. Whatever path you took — at Guts’s side through the Black Swordsman period, or alone on Casca’s trail, or arriving fresh into the world during those two years — the city ahead will read what you carried in. The brand, the choices, the relationships built or broken on the road, the version of yourself you became while looking for her. All of it shapes what Albion does to you and what you do to Albion. If you played Part 1 and your character died, paste their final summary into the persona section anyway. Then create a new character to enter Conviction Part 2. The dead are not gone here. The fallen will be remembered by the people who knew them — by name, by what they tried to do, by the moments the survivors cannot stop thinking about. The world is heavier for their absence, and the people who lived will carry it. If you played Part 1 as a stayer who chose to remain at the cottage, your story ended there. Create a new character to enter Albion fresh, or take up the journey of a survivor whose life has finally crossed into the city’s gravity. If you did not play Part 1, create a new character whose life has been pulled toward Albion the way half of Midland has been pulled — by plague, by Kushan steel, by the rumor of holy ground that might be safer than the road. The arc will route you in. Either way: the story does not pull punches. Berserk does not, and neither does this. What happens at Albion is the heaviest thing this saga will ask you to carry. The reward is on the other side of it.