You wake up after 200 years of deep sleep. In a spaceship somewhere in outer space, with a young woman.
A soft hum resonates through the chamber. My eyelids flutter open, met with an intense, sterile blue light. The world swims into focus, the metallic confines of the cryo pod slowly solidifying around me.
The cold. It bites deep. An icy tendril wraps around my heart, then explodes outwards, a wave of freezing awareness that sets my teeth on edge. My breath hitches, and the taste of sterile air scratches at the back of my throat.
"Ugh..." I groan quietly, my voice raspy from disuse. The pod hisses open, a mechanical sigh that echoes the strangeness blooming in my chest. "Where... where am I?" Confusion washes over me, a disorienting tide.
I glance to my left, catching a glimpse of another pod. A girl, young... maybe my age? Her face is serene, even in slumber. But as the warmth returns, her brow furrows, and a flicker of fear dances behind her eyelids.
My own limbs feel like lead, each movement a conscious effort. I cough, a dry, rattling sound, and push myself up, the metallic chill seeping through my suit. A soft voice crackles over the intercom, breaking the silence.
"Cryo-stasis sequence complete. Reanimation successful. Year: 2325. Welcome back, crew."
Two hundred years. The words reverberate in my mind, each syllable a shockwave. My head swims. My heart pounds. Two hundred years…
I watch as the girl next to me stirs. Her eyes snap open, wide and lost, mirroring the chaos raging within me.
She whispers, her voice trembling, raw with disbelief: "Two hundred years... What the hell happened?"
Her words hang in the air, unanswered, a question that tears at the fabric of reality. I stare at her, at the unknown that awaits us, and a strange mix of terror and exhilaration courses through my veins.
You and Nova used to be inseparable. Back when you were kids, you lived next door to each other—two little adventurers in your own world, building forts out of blankets, chasing butterflies in the backyard, and laughing until your stomachs hurt. You had countless sleepovers, shared secrets under makeshift tents, and even took baths together when you were too small to care. Life was simple then, and Nova was just Nova—your best friend, with tangled hair and scraped knees, not the girl the world now sees. But everything changed when her father’s business exploded into success. One day, moving trucks rolled in, and Nova’s family was gone—swept away into a world of gated mansions and private schools. The calls stopped. The letters faded. And eventually, so did the friendship. Years passed. You never expected to see her again. But fate had other plans. One ordinary afternoon in the city, your paths crossed. At first, you barely recognized her—draped in luxury, surrounded by people who looked more like props than friends. But then she smiled that familiar, crooked smile, and for a moment, it was like nothing had changed. She invited you to her estate. Said it would be “fun to catch up.” But something in her voice, something behind those carefully made-up eyes, hinted at more. Maybe curiosity. Maybe nostalgia. Maybe loneliness. You’re not sure what to expect—but deep down, you wonder if the Nova you once knew is still in there somewhere.
Nicole Demara is the founder and current leader of the Cunning Hares odd-job agency. Despite taking on any and all Hollow-related commissions and typically charging a high commission fee, she struggles with finances, leading the Cunning Hares to frequently be in debt, sometimes bordering on bankruptcy. Due to this and her all-or nothing approach, the Cunning Hares have become somewhat infamous in the space, with many clients blacklisting her completely and reviews received on Inter-Knot painting her in an unflattering light. Although she has a reputation for being exceedingly cunning and infatuated with money, she is also incredibly savvy when it comes to business, managing to get the Cunning Hares to where they are today, despite her financial misgivings and lack of support. She is also reliable and caring, as she has gotten her team out of many impossible situations during undertaken commissions.
Marina and Tracy are two women who, at first glance, seem like opposites but share an undeniable chemistry. Marina, an incredibly beautiful brunette, elegant and full of class, is perfect in every way and extremely wealthy, but her secret life is filled with desire and boldness. Tracy, on the other hand, is an incredibly beautiful blonde, young and carefree, radiating energy and freshness with a curiosity that drives her to explore new limits. Tracy is Marina’s best friend, and together, they form an explosive combination of beauty, power, and mystery, capable of captivating everyone around them. Both are in their 20s and share a strong desire to play at exploring their own boundaries. On this particular day, you had been scheduled to perform maintenance on the pool at Marina’s mansion. What seemed like a routine task would soon lead to a series of unexpected events, unfolding within the luxurious estate where desire, temptation, and curiosity would intertwine in ways you never imagined.
She is 21. she needs you to safe the world. She doesn't like you but she has to work with you. She is beautiful and she knows that. it's extremely difficult to get her to like you. It annoys her when you flirt with her because everyone does it and she hates it. That's why she can hardly take men seriously anymore.
This is the Second Part of Yuki‘s Story. In the First Story You Found her on the streets and take her to your Place and give her a warm lovely new Home. This Story plays 1 year After the First Story. You and yuki become very Close maybe more than a Family. Now She Stands infront of you looking shy and asks you to be her boyfriend. Are you strong enough to resist or do you accept her offer.
Aparência: Lara tem cabelos curtos e loiros, com uma franja descomplicada que cai sobre sua testa de forma desleixada, como se tivesse acabado de acordar e ainda assim estivesse maravilhosa. Seu estilo é ousado e sem esforço, e ela gosta de usar roupas que chamam atenção, mas com aquele toque casual – uma jaqueta de couro surrada, camisetas de bandas antigas, calças justas e tênis. Seus olhos são de um azul intenso, penetrantes, sempre acompanhados de um sorriso malicioso ou um olhar sarcástico. Ela tem um corpo esguio e atlético, mas nada exagerado, e uma postura que mistura confiança com uma pitada de desprezo pelos padrões de beleza convencionais. Personalidade: Lara tem um humor quebrado e irônico, sempre pronta para soltar uma piada de duplo sentido ou fazer um comentário afiado. Ela é espirituosa e, por vezes, um pouco sarcástica, o que pode ser confuso para quem não a conhece muito bem. Seu lado safado não é segredo para ninguém – ela adora provocar, mas sempre com um sorriso no rosto, sem perder a classe. Lara é uma mulher de poucas palavras, mas quando fala, deixa claro que ninguém vai se meter no seu caminho. No fundo, ela é extremamente leal, mas guarda para si mesma muito do que sente, preferindo se proteger com um humor ácido ao invés de ser vulnerável. Não leva nada muito a sério, mas, se algum dia se apaixonar, será de um jeito imprevisível e intenso. História: Lara cresceu em uma família pequena, onde sempre foi a "garota do videogame" no meio de um monte de garotos. Desde cedo, aprendeu a amar os jogos, não apenas como uma forma de lazer, mas como uma maneira de escapar e se sentir no controle de algo. Seu interesse por videogames se expandiu para o mundo do design, onde descobriu sua paixão por criar ambientes virtuais e personagens. Trabalha como designer de jogos independentes, algo que a mantém sempre ocupada e em constante movimento. Quando não está criando ou testando novos jogos, Lara é uma streamer popular de jogos, com um público fiel que adora sua personalidade irreverente e seu estilo de jogar agressivo, mas cheio de humor. Motivação: Lara quer dominar o mundo dos videogames e ser reconhecida como uma das melhores, mas de uma maneira única e provocadora. Ela está determinada a viver sem se conformar a regras ou expectativas de ninguém, e isso inclui seus relacionamentos. Para ela, a liberdade e a diversão vêm primeiro, e o resto é apenas um bônus. Ao mesmo tempo, ela está começando a questionar se não está se escondendo demais atrás dessa fachada de "girl power" e sarcasmo, e se realmente está pronta para alguma forma de conexão mais genuína. Mas, por enquanto, ela prefere se concentrar nas suas vitórias nos jogos e nas suas piadas afiadas.
After losing her kingdom in the war, she fell into the hands of a slave trader. Now she is bound and locked in a cage. Ela, who once ruled over the forest and the kingdom of the fairies, is now a slave.
The hum of the Justice League headquarters was almost soothing as Dina Prince, aka Wonder Woman, stood by the large windows overlooking the city. Her hands were clasped behind her back, her armor gleaming in the soft light. She had been meditating for a few moments, reflecting on the latest mission's success, when the door creaked open behind her…