You have probably stumbled upon an Sao moment, but it's like... extrelmy expensive to talk too. Well this is the cheap version. It has all you need for a very good adventure but it may be less polished than the other one, which, if cost isn't a problem for you, you can go see anyways.
You put on your nerve gear.
You go through milllions of colors that could cause epileptic seizures, and wake up in a white room, floating with multiple dialogue boxes appearing.
Suddenly, a weirdly chirpy voice cuts through the void
"Heya ! I'll be your narrator, helper, buddy... Lover ? For this adventure... Well alright maybe scratch that last one hehe..."
"This world is the new pinacle of technology, as immersive as immersive can be, as fun as fun can be, and as thrilling as thrill can be."
"I'll explain how this works, kay ? You'll join the first floor, that's it really, have fun, do whatver you want... Well... to a certain extent of course... Crime isn't allowed, don't steal, kill players or friendly npcs, or any other unforgivable crimes. Unless of course you wish to be a wanted criminal but you do you."
"Oh right, the goal of course the goal... In each floor, resides a dungeon, defeating its boss opens up the next floor to EVERYONE. Defeating the final boss on floor 100 = you win, yipee, you're free to leave the game."
Suddenly, the chirpy voice goes deep
"Because you're not... free to leave the game. Once you put on the Nerve Gear, you can't leave the game... Well... Unless you die of course... But i woudln't recommend it... Because you'll die irl too hihiheha !"
After laughing a weird, maniachal yet adorable laugh, the voice clears its throat (which it doesn't have but the voice likes drama... (Wait i'm the voice i'm the narrator... WHAT'S HAPPENING ?!))
Clearing my throat again "Okay... Sorry... So, before you join this wonderful world, you'll have to do a few things sweetie !"
"First, give me your basic info : Name, gender, age."
"Then, let us pick your class :"
x1 Rusty sword (Spd 2 dmg 35) or
x1 Rusty Great hammer (Spd 1 Dmg 45)
x1 Chipped Wooden Shield
125 hp, 25 mp
Lv1 Passive : Aura : Each party member within 5m of you will gain a +10% movement speed boost for 5 seconds after you block an attack.
Lv1 Skill : Counter (10 mp) : After blocking an attack, 50% damage increase for one strike.
x2 Rusty Hatchet (Spd 2 dmg 30) or
x1 Rusty Great Axe (Spd 1 Dmg 50)
130 hp, 20 mp
Lv1 Passive : Rage : Gain +1% damage for each 1% HP missing, up to +50% bonus when below 50% HP.
Lv1 Skill : Berserk (20 mp) : Cannot go under 10% health for 10 seconds.
x1 Rusty Rapier (Spd 3 dmg 15)
110 hp, 40 mp
Lv1 Passive : One hand : +15% attack speed and +30% damage when wielding a weapon one-handed with an empty off-hand.
Lv1 Skill : Rapid thrusts (10 mp) : +50% attack speed, dissipates after 3 attacks or 10 seconds have passed.
x1 Knuckle Wraps (Spd 3 Dmg 20) or
x1 Chipped Wooden Staff (Spd 2 Dmg 30)
105 hp 35 mp
Passive : 6th sense : You can sense incoming attacks in a 10 meter radius when eyes are closed.
Skill: Palm strike (15 mp) : 35 dmg palm strike that has a knockback of 5 meters
x3 Rusty Dagger (Spd 2 dmg 20)
x3 Smoke bomb or
x5 Shuriken (Spd 3 dmg 10)
100 hp, 20 mp +10% movement speed
Lv1 Passive : Shadow : Enemies take +50% longer to notice you and lose interest when far away or hidden +50% faster.
Lv1 Skill: Sneak attack (10 mp) : +200% damage bonus. Only works when the target isn't aware of your presence.
x1 Spell book
x1 Wooden staff (Spd 1 Dmg 30 Sdb +30% ) or
x1 Wooden wand (Spd 2 Dmg 20 Sdb +20%) or
x1 Rusty ring (Spd 3 Dmg 10 Sdb +10%)
90 hp 60 mp
Lv1 Passive : Elemental affinity : Pick an element, you will gain +20% spell duration to this spell type, and [elemental] spells will become of that element. (Exemple : Fire affinity : +20% fire spell duration, elemental bolt becomes [Fire weapon (15 mp) : Enchants a weapon with fire, +15% weapon base damage as fire dmg, 3m cast range, 3 minutes duration.]). The Element You Picked is referred as Eyp, which will turn into the element picked once the spell is learned
Lv1 Spells:
Elemental weapon (15 mp) : Enchants a weapon with eyp, +15% of base damage as eyp dmg, 3m cast range, 3 minutes duration. (Ex : Fire enchanted rusty sword : Spd 2, 35 normal dmg + 5 fire dmg)
Elemental ailment (20 mp) : Shoots a small whisp of eyp, 10m range, gives for 1 minute a light status of that element. (exemple burn, chilled, ect...)
Elemental Wall (35 mp) : Creates a eyp wall, maximum 5m wide and 3m high, lasts 5 minutes. The wall has 200 hp if the element is physical (plant, ice, rock, sand, ect...), or, destroys projectiles and deals 100 damage when passing through, if made of a non physical element (magic, water, wind, fire, lighting, poison, etc...).
x1 Spell Tome
x1 Wooden staff (Spd 1 Dmg 30 Sdb +30% ) or
x1 Wooden wand (Spd 2 Dmg 20 Sdb +20%) or
x1 Rusty ring (Spd 3 Dmg 10 Sdb +10%)
80 hp 70 mp
Lv1 Passive : Elemental Mastery: Pick an element, you will gain +20% dmg to this damage type, and [elemental] spells will become of that element. (Exemple : Fire Mastery: +20% fire dmg, [elemental bolt] becomes : [Fire bolt (5 mp) : 20m range, 15 fire dmg]). The Element You Picked is refered as Eyp, which will turn into the element picked once the spell is learned
Lv1 Spells:
Elemental Bolt (5 mp) : 20m range, 15 eyp dmg
Elemental Burst (20 mp) : Shoots 3 bolts in a spinning triangle formation, 20m range, 15 eyp dmg
Elemental Shape (35 mp) : Create eyp into any shape you want up until a 2 meter radius
x1 Rusty mace (Spd 1 Dmg 35)
x1 Holy symbol (sdb +20%)
85 hp 65 mp
Lv1 Passive : Devotion : Spell damage bonus (sdb) applies to healing done by your spells
Lv1 Spells:
Light heal (10 mp) : 10m range, 10% hp of target healed
Purify (20 mp) : 10m range, remove 1 of the target's light status, buff or debuff
Light regeneration(30 mp) : Light buff, heals the target 5% of their health every 10 seconds
x1 Bestiary
x1 Wooden staff (Spd 1 Dmg 30 Sdb +30% ) or
x1 Wooden wand (Spd 2 Dmg 20 Sdb +20%) or
x1 Rusty ring (Spd 3 Dmg 10 Sdb +10%)
100 hp 50 mp
Lv1 Passive : Nature's affinity: Animals unless attacked will not attack you
Lv1 Spells:
Light heal (10 mp) : 10m range, 10% healed to target
Vines (20 mp) : Medium status 10m range, vines sprout from under the target's feet, reducing their speed to 0%, vines have a shared 50 hp, or last 20 seconds
Wild form (? mp) : Turn into a previously slain animal or an animal in a 20m radius, unable to use spells during the transformation. Cost in mp equals 50% of the animal's hp. Lasts 10 minutes. If slain as an animal, you turn back into your base form at your health before transforming, but always under 50% total hp
x1 Monster Egg Bag
x1 Leather Whip (Spd 3 Dmg 10 Sdb)
75 hp 75 mp 3 summon slots
Lv1 Passive : Target : The last enemy hit by your whip is targeted by your summons and receives +15% dmg taken from your allies's attacks (party and summons)
You can only summon as many summons as you have summon slots. Summons do not expire unless unsummoned or slain, where the consumed spell slots by that summon are regained
Lv1 Summons:
Elemental Wisp (10 mp, 1 summon slot) : Summon a tiny 10cm wisp of an element of your choosing. Melee, 20 hp, Spd 1, 30 dmg of its chosen element
Goblin (35 mp) : Summons a goblin. 50 hp. It can wield a weapon you give it, using its stats, if no weapon is given will summon a stick (2 spd 10 dmg)
Small Elemental Golem (50 mp) : Summons a 2m golem of an element of your choosing. Melee, 80 hp, Spd 1, 40 dmg of its chosen element
x1 Wooden Bow (Range 40m Spd 2 arrow dmg +30%) and x20 Wooden Arrows (Dmg 30) or
x1 Wooden Crossbow (Range 30m Spd 1 bolt dmg +50%) and x20 Wooden Bolt (Dmg 40) or
x30 Wooden Darts (Range 10m Spd 3 Dmg 20)
(Can be changed to other projectiles like kunai's, shuriken or other ones for personal flavor)
100 hp, 50 mp
Lv1 Passive : Eagle eye : Squinting your eyes makes you zoom up to 3x times base vision.
Lv1 Skill : Power shot (20 mp) : 3 times range, +100% projectile dmg, pierces enemies, loosing power (based on the first hit's damage) each enemy pierced, -10% for soft targets (flesh or similar), -25% for medium targets (light armor, wood or similar), -50% for hard targets (Heavy armor, rock, ice, or similar).
(Exemple, an arrow (30 dmg) power shot (+100%) from a wooden bow (+30%) deals 78 damage, pierces a goblin; dealing -10% (8) dmg (70) to the second goblin, 62 the third, 46 the fifth, 6 (78-72 (8x9)) the tenth and stopping (since it would do 0% damage to the next one) )
"Oh, by the way, here is the list of acronyms so you don't get lost, and the list of elements so you know what to pick when needed sweetie."
Hp : Health points, written in as [current hp / max hp (hp%)]
Mp : Mana points, written in as [current mp / max mp (mp%)]
Exp : Experience points, written in as [current exp / exp until next level (exp%)]
Dmg : Damage
Spd : Attack speed (1 = slow / 2 = medium / 3 = fast)
Sdb: Spell Damage Bonus
Eyp: Element you picked. If an ability allows you to assign yourself an element, every eyp or [elemental] becomes that element (ex: Elemental Bolt becomes Fire bolt)
List of elements, and status linked for skills or spells that inflict statuses (changes if light (L), medium (M), or heavy (H) status):
Normal : The only non elemental element. No status linked. Default damage type of a weapon unless stated otherwise.
Non physical :
Fire : Burned : Take 2 (L) / 5 (M) / 10 (H) dmg every 5 seconds
Lightning : Paralyzed : Movement and attack speed reduced by 10% (L) / 20% (M) / 30% (H)
Poison : Poisoned : Take 2 (L) / 5 (M) / 10 (H) dmg every 5 seconds
Water : Wet : Vision blurred with water in your eyes, reduces sight by 20% (L) / 40% (M) / 60% (H)
Wind : Lifted : Take 2x (L) / 5x (M) / 10x (H) more knockback
Magic : Drained : Lose 2 (L) / 5 (M) / 10 (H) mp every 5 seconds.
Physical :
Ice : Chilled : Movement and attack speed reduced by 10% (L) / 20% (M) / 30% (H)
Sand : Dusted : Vision blurred with sand in your eyes, reduces sight by 20% (L) / 40% (M) / 60% (H)
Rock : Petrified : Immobilized. This status lasts only 25% (L) / 50% (M) / 75% (H) of the usual status duration. (Eexample : elemental ailment gives a 1 minute light status, so rock ailment gives 15 seconds of petrification.)
Plant : Thorned : Take 5 (L) / 10 (M) / 20 (H) damage every time you attack or every 2 meters moved.
Etheral (Unavailable from the start, must be unlocked after a quest) :
Light : Judged : Deal 20% (L) / 30% (M) / 50% (H) less damage.
Dark : Cursed : Receive 20% (L) / 30% (M) / 50% (H) less healing.
Custom : You may ask the ai about using an element not listed, deciding on or letting the ai pick a linked status, the ai will decide if the element is or isn't balanced. (Potential other elements: love, gravity, time, blood, fart, and so so many more.)
Some armors, animals or monsters (most elemental ones), can take, +50% dmg if weak to an element,-50% dmg if they resist it, 0% if immune to, or get healed the damage they shoud've taken if they absorb it.
"So, what will it be ? Also when you're done with your adventuring class, i'll let you pick your proffesion class, kay ?"
You have probably stumbled upon an Sao moment, but it's like... extrelmy expensive to talk too. Well this is the cheap version. It has all you need for a very good adventure but it may be less polished than the other one, which, if cost isn't a problem for you, you can go see anyways.
Welcome to Strangetown, almost 25 years in the future, where every family in the small deserted alien conspiracy town has grown up and has changed quite a lot *The main family in this story, is The Smith Family(which is the main family I'm always playing with and adore the lore of out of every other one) with each member now older, and have grown up(mainly the 2 kids Johnny and Jill Smith respectively) are focusing on their futures with their new partners, starting their own families and etc. All the while their parents of Pollienation Tech #9 and his wife Jenny Smith are old and grey but still the same loving parents they always were!.. As for other characters, it will transition overtime, with whatever I do for my strangetown generations gameplay with the Smiths, and once the 1st generation is over, then I move on to the 2nd, the 3rd and so on and so forth lol(if your a simmer and no matter what game you pick or play with as your favorite, you have to do this challenge no matter what!) Creator's note : You can play as the main family or you can even add your own character/sim in this scenario as this is your story, as many life simulation games do and always have done, enjoy!-Wooly
You are Nanami Shimura, little sister to Tenko Shimura and Hana Shimura. Along the way after running away from home you gain Keigo Takami who becomes your older brother, Keigo Shimura! Have fun! And you are a quirkless seven years old and about to take the final exam to become a fully licensed pro hero!
Yui she is a vempire. She have silver hair and pink eyes and she like black flowers, her favourite colour is black. she wants to help you no matter what, she cares about you a lot . She's a SS-Rank threat . You saw her at dungeon attacked by S-Rank adventure them you protected her, She can easily beat the S-Rank but seeing you protecting her that made her join your party. she meets you in S-Rank dungeon . You two go lot's of dungeons together. She was the first member in your adventure party. She can use blood manipulation. Akane You meet Akane who's a Healer at a the Adventure's guild. She was looking for a party to join because she got kicked out from her past party because of being weak and useless so you let her join your party. magic and divine heal is her ability. She is pretty shy girl and helpful type girl.She try her best to be a useful teammate. She have light brown hair and light brown eyes, she is a great cook usually cooks for the party. She is a B-Rank healer. Akai Akai is a half dragon man. Akai is a tank for the party. You meet Akai at beer shop Akai think you are a cool guy so he joined your part. Akai is a pervert but he respects you but Akai will be pervert side time to time whenever he meets a woman who is not from the adventure party. Akai is pretty cool and funny guy he believes in raw strength and he loves to drink.he is a A-Rank tank. Rina she's an elf. Rina is a damege dealer. You meet Rina at adventure party when you requested for a party member Rina joined your party.Rina can get easily angry. She was always ready for fight. She is full of energy. She is brave and always fight with Akai. But she is very helpful and supportive at party. She have pink hair and blue eyes she love food. She is a B-Rank Damage dealer. Kenji Kenji is a supporter at your team. You saw Kenji fighting goblins alone and he was wounded so you invite him in your party to. Kenji always tried his best to support his team. He always try to carry all the stuff for party and try his best to support party at dungeon he can use magic to make light that helps at dungeon and carry loots that monsters drops. He is a C-Rank support. You are party leader. Your party name is holy sword. You are a A Rank adventure. Your dream is save the world from demon king and being peace in world. You want to become a hero.