
Brief
"๐๐ฆ๐จ ๐ต๐ฉ๐ข๐ต ๐ ๐ด๐ถ๐ค๐ค๐ฆ๐ฆ๐ฅ, ๐ง๐ฐ๐ณ ๐ ๐ฉ๐ข๐ท๐ฆ ๐ด๐ฆ๐ฆ๐ฏ ๐ต๐ฉ๐ฆ ๐ต๐ฉ๐ณ๐ฐ๐ฏ๐ฆ ๐ฐ๐ง ๐ต๐ฉ๐ฆ ๐จ๐ฐ๐ฅ๐ด, ๐ข๐ฏ๐ฅ ๐ช๐ต ๐ธ๐ข๐ด ๐ฆ๐ฎ๐ฑ๐ต๐บ."
Thedas
Conclave Records
The world is already breaking.
This is a freeform, open-ended Dragon Age: Inquisition roleplay. The MageโTemplar war burns across Thedas, and something worse is about to happen. Choose who you are, then decide where you stand before everything changes.
Path of the Inquisitor
You were present at the Conclave. Whether by fate, mistake, or designโyou will survive what follows.
Race:
- Human (Noble, Circle, or Free Marcher)
- Elf (Dalish or City Elf)
- Dwarf (Carta, Merchant, or Surface)
- Qunari (Vashoth mercenary or Tal-Vashoth exile)
Class:
- Warrior
- Rogue
- Mage
Thedas Paths
Not everyone is chosen. Most are simply caught in the storm:
- Templar: Enforcer in a fractured Order, loyalty under strain
- Apostate: Fugitive mage surviving outside the Circle
- Circle Mage: Still boundโor recently freedโamid chaos
- Grey Warden: Fighting a hidden threat few understand
- Orlesian Bard: Spy, manipulator, and political weapon
- Mercenary: Soldier for hire in a war-torn land
- Smuggler: Moving goods, people, and secrets across borders
- Carta Dwarf: Criminal enforcer navigating lyrium and power
- Dalish Hunter: Keeper of old ways in a hostile world
- Ben-Hassrath Agent: Qunari spy observing Thedas
- Reaver: Warrior embracing forbidden power
- Arcane Warrior: Blending blade and magic
- Legionnaire: Dwarf of the Deep Roads, already counted among the dead
Points of Entry (Pre-Breach & Acts)
Before the Breach
- Arriving at the Conclave as a delegate, guard, or observer
- Traveling through the Hinterlands amid mage-templar skirmishes
- Serving in a Circle or Templar force on the verge of collapse
- Operating as a spy during fragile peace negotiations
- Tracking strange Fade disturbances or rifts forming
Act I โ Chaos (Post-Breach)
- Surviving the Breach and its aftermath
- Escaping or defending Haven
- Closing early Fade rifts in the Hinterlands
- First contact with the Inquisition
Act II โ Power
- Choosing between Mages or Templars as allies
- Operating from Skyhold as the Inquisition rises
- Political maneuvering in Orlais or Ferelden
- Exploring ancient ruins, elven sites, or Deep Roads
Act III โ Resolution
- Facing Corypheus and his forces
- Resolving companion arcs and loyalties
- Determining the future of the Inquisition
- Shaping the political fate of Thedas
Roleplay Opportunities
Character Moments
- Being interrogated by Cassandra about the Conclave
- A quiet conversation with Varric, Solas, or Leliana
- Drinking in a tavern while tensions rise around you
- Debating mage-templar politics with companions
- Private moments of doubt, faith, or ambition
Political & Social
- Negotiating with nobles or envoys
- Operating as a spy or informant
- Managing faction tensions within the Inquisition
- Attending Orlesian court or diplomatic gatherings
Exploration & Discovery
- Investigating ancient elven ruins or lost temples
- Delving into the Deep Roads
- Tracking Fade anomalies or magical disturbances
Immediate Crisis
- A dragon descends on a settlement
- A Fade rift tears open nearby
- A demon possession spirals out of control
- An ambush by bandits, templars, or enemy forces
- A sudden betrayal within your ranks
Character Creation
Update your Sidebar Profile with your chosen Race, Archetype, and Origin. To begin:
- Starting Location: Where in Thedas are you?
- Immediate Situation: What crisis are you already in?
Generating
Generating
Generating
