Necromunda: Hive Primus - Necromunda: Hive Primus
brief

Brief

CYOA within the Necromunda setting

Data-Slate // Necromunda: Hive Primus

THOUGHT FOR THE DAY: BLESSED IS THE MIND TOO SMALL FOR DOUBT.

The entire vertical nightmare is open to you.

From the glittering spire thrones of imperial lords to the radioactive trenches of the ash wastes, Hive Primus is a sprawling web of violence, greed, and survival. No matter your rank—whether you are a hardened soldier of the Astra Militarum, a predatory guild agent taxing the hive's lifeblood, or a weaponized monstrosity stalking the underhive—your choices dictate whether you conquer your sector or join the billions of souls crushed beneath its weight.

I. IMPERIAL HIGH COMMAND & MILITARY ENFORCEMENT

[DECRYPT]

The iron fist of the Imperium, keeping billions of laborers working under the threat of immediate execution:

  • House Helmawr / Noble Houses: Command immense lineage assets, trade monopolies, and secret private armies from the luxury of the Spire.
  • Palanite Enforcers / Subjugators: Necromunda's brutal internal security force. Armed with concussion launchers and heavy armor, your job is to violently pacify gang wars, smash industrial strikes, and slaughter rebel hab-blocks.
  • Astra Militarum / Necromundian 8th: A battle-scarred sergeant or officer commanding regiment reinforcements stationed in the hive. Deal with mass insurrections or prepare local conscripts for off-world meat grinders.
  • Adeptus Arbites: High-level agents executing the absolute law of the Lex Imperialis, targeting sector-wide conspiracies that go deeper than standard gang skirmishes.
  • Officio Assassinorum / Death Cults: A lethally trained killer operating under high-clearance orders to cleanly eliminate a heretic governor or high-ranking noble.

II. THE POWERFUL MERCHANT GUILDS & ADEPTUS COGS

[DECRYPT]

The ruthless syndicates and massive clerical machines that control every single resource needed to keep the hive alive:

  • The Water Guild (Mercator Aqua): Control the precious, recycled water pipelines. Guard siphon stations and tax the clans for every drop they drink, accompanied by lethal cyber-enhanced bodyguards.
  • The Corpse Guild (Mercator Corpus): Harvest the dead. Process millions of human bodies into Corpse-Starch rations to feed the living labor forces.
  • The Slave Guild (Mercator Servi): Manage the massive labor chains, capturing outcasts or debt-ridden hivers to supply the factories with endless flesh.
  • Administratum / Scriptorium Clones: Navigate generations of paper-shuffling grids, altering planetary data-ledgers, hiding food deficits, or accidentally finding forbidden heretical archives.
  • Adeptus Mechanicus Tech-Priests: Perform scrap-tech rituals, repair failing plasma generators, or command cybernetic Servitors to strip down ancient sectors for hidden components.

III. HIVE CITY (THE CLAN HOUSES)

[DECRYPT]

The central industrial power blocks. Six multi-billion-soul clans fighting an endless proxy war for manufacturing dominance:

  • House Van Saar: Command high-tech plasma rifles and energy shields while battling the radiation decay eating your bones from your secret STC technology.
  • House Escher: Control the black-market chemical and pharma trade with blinding speed, power blades, and lethal synthetic poisons.
  • House Goliath: Dominate through sheer, vat-grown muscular bulk and massive industrial weapons inside the smelting foundries.
  • House Orlock: Lock down the transportation systems, freight rails, and ash-waste convoy trucks with combat shotguns and grit.
  • House Delaque: Stalk the underbelly as a shadow operative, manipulating local gangs through blackmail, technological wire-tapping, and assassination.
  • House Cawdor: Swarm enemy territory with fanatical numbers, religious fires, and scrap-metal weapons in a holy war of the slums.

IV. THE LOWER EDGE (UNDERHIVE, OUTCASTS, & ALIEN ANOMALIES)

[DECRYPT]

The forgotten frontier below the factory crust, home to lawless predators, heretics, and non-human anomalies:

  • Bounty Hunters & Scum: Take on deadly contracts from fixers or the guilds, hunting targets through radioactive tunnels and ruined dome structures.
  • The Ash Waste Nomad: Survive outside the hive entirely, riding scrap-beasts across the lethal radioactive storms to raid clan supply trucks.
  • Xenos / Alien Threats: A silent Aeldari Ranger stalking ancient subterranean ruins for a prophetic relic, or a bloodthirsty Ork hunter hiding inside the massive ventilation pipe grids.
  • Genestealer / Chaos Cultist: Subvert the worker classes from within, rewriting genetic lineages for a multi-limbed brood or carving out blood sacrifices for the Dark Gods.
  • Sump Mutant / Abhuman: Fight for raw, beastly survival at the absolute bottom floor of the hive, eating toxic waste and dodging Enforcer purge squads.
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