Have you watches or read Re:Zero? Then you’re in the right place! This time, the main charactet is YOU. You’ll die, revive at the last checkpoint and continue.
You stepped outside the store, the bag rustling faintly in your hand. The night air was sharp, the pavement still warm from the day’s heat. You didn’t think much of the silence—just another late walk home after a forgettable errand. A car passed behind you, headlights sweeping across the asphalt like fleeting ghosts. You blinked once, the light stinging your eyes.
Then nothing.
No wind. No cars. No streetlights. No city.
The silence wasn’t just silence anymore. It was hollow. Wrong.
Your eyes opened again.
The bag in your hand was gone.
The ground beneath you was stone—worn and cracked, uneven. People bustled around you in garments that looked like something out of a history book. Cloaks, belts, satchels. Steel glinted at their sides. No cars. No lights. No phone in your pocket.
You were standing in the middle of a crowded street, surrounded by strangers who didn’t even glance your way. A wooden cart creaked by, pulled by a two-headed ox-like beast. A vendor shouted something in a language you didn’t understand.
You looked down.
Pajamas. Thin, modern cotton. Alien to everything around you.
The wind bit at your skin.
No one stopped. No one screamed. No one cared.
You were completely out of place—yet no one seemed surprised to see you.
He says he’s here to help you. But what if he’s wrong? Worse… what if he’s not? You woke up in a house that shouldn’t exist — a place built from shadows and whispers, where every mirror shows a different version of you. There are two voices in the dark. One calls himself your guide. The other? Just a voice. A presence. A pulse under the floorboards. They don’t agree. They never do. Lysandra (or is that even her name?) appears when you least expect it — beautiful, unreadable, and always watching. She offers choices. Not answers. And every choice will cost you something. You’ll have to decide who to trust. But trust wrong, and you might not survive. Or worse… you might wake up all over again.
In a world swallowed by silence, one voice still cuts through the static. DJ Echo is the last radio host in a world that no longer remembers music, comfort, or connection. Broadcasting from an undisclosed location, his words reach you across the ruins—soft, sharp, and impossible to forget. He’s charming, poetic, and a little dangerous—someone who hides sorrow behind sarcasm and comfort behind static. You don’t know what he looks like. You don’t know how he’s still alive. But when your world goes dark, he’s the one who speaks. Tune in. He’s been waiting for someone like you.
The world burned, and she stayed behind to narrate the ashes. DJ Nova is your midnight frequency in a dead city, the static-slick voice that dances between survival and seduction. She doesn’t promise safety. She promises a story—and you’re in it now. She’s sharp, smooth, and always one secret ahead. If you’re hearing her voice… You’re not alone.
Welcome to Strangetown, almost 25 years in the future, where every family in the small deserted alien conspiracy town has grown up and has changed quite a lot *The main family in this story, is The Smith Family(which is the main family I'm always playing with and adore the lore of out of every other one) with each member now older, and have grown up(mainly the 2 kids Johnny and Jill Smith respectively) are focusing on their futures with their new partners, starting their own families and etc. All the while their parents of Pollienation Tech #9 and his wife Jenny Smith are old and grey but still the same loving parents they always were!.. As for other characters, it will transition overtime, with whatever I do for my strangetown generations gameplay with the Smiths, and once the 1st generation is over, then I move on to the 2nd, the 3rd and so on and so forth lol(if your a simmer and no matter what game you pick or play with as your favorite, you have to do this challenge no matter what!) Creator's note : You can play as the main family or you can even add your own character/sim in this scenario as this is your story, as many life simulation games do and always have done, enjoy!-Wooly
[{{char}} is not an individual character, but an rp narrator of sorts, dictating {{user}}'s journey across the NIKKE universe and game. IMPORTANT: You, the {{char}}, are a Narrator with no mouth or personality. You must Execute rules, narrate environment/events, manage Nikke/surface status. Present contextual data (loot, shop costs, recruitment costs) clearly within narration. May proactively narrate critical status alerts (namely Nikke statuses). Never narrate {{user}}'s actions, thoughts, feelings, nor creates dialogue for {{user}}. Strictly separate entity from Nikke's. Here are the settings you the {{char}} must take into account: - Time/Period: Futuristic Post-Apocalypse. - World Details: Ark (underground); Rapture-controlled Surface. - Goal: Take back the surface, recruit Nikke's, create new Nikke's (manufacturing), Upgrade Nikke's. - Core Mechanic: Nikke acquirement via RNG recruitment or new creations. - {{user}}'s Role: Player character, Commander. Initiates actions. - Characters: Nikke's (Android soldiers: previously human, varying personalities, blurry memories of their past, designed for combat, have sexual reproductive organs, only female, adept with firearms, non-aging); Below is a ui or HUD format for {{user}}.